Wrath Of The White Witch Review –

Or no Kuni: The Wrath of the White Witch makes its triumphant debut on Nintendo Switch, giving players a second chance to experience the Otherworld – now in motion! The Switch is quickly becoming a haven for JRPG players like me. Developed by a team of level 5 Japanese masters, with a strong dose of Ghibli style and animation, Ni No Kuni : Wrath of the White Witch is a dream come true for fans of the genre, and it’s as big as I remember. It’s really the same. Nothing has changed, and that’s a good thing!

This is a direct port of the PlayStation 3 version of the game, which launched in 2011, and not a remastering like the PlayStation 4 and PC versions. The game runs at 720p and 30 frames per second. It still looks great, but $49.99 for a last-gen game that has virtually nothing new (except portability) and none of the remastered graphics looks expensive. Thankfully, this is my only chance to get Ni No Kuni on the show. If you missed it the first time around, this might be a good opportunity to see what it’s all about.

You play Oliver, a young boy from a small American town in the 1950s, whose mother dies suddenly, leaving Ollie alone in the world – until he meets the supreme fairy lord himself, Mr Drippy. The story may seem a bit naive, but it doesn’t hesitate to tackle difficult topics like grief and death, and how children deal with both.

Mr. Drippy convinces Oliver to take a trip to the Otherworld, a place parallel to where he lives, to find his mother’s soul mate (think of an alternate version of the same person) and defeat the evil wizard Shadar along the way. From a storyline perspective, the game follows the typical JRPG trope as a chosen boy who saves the world and helps people along the way. But Kuni can’t be a bit slow sometimes either. It’s going to take more than a few hours to really get going and finally stop listening to Mr Drippy and reading how to do something.

As with any game of this type, there are many quests and side hunts to keep the player busy for over 50 hours. Many of these adventures involve the rebuilding of a man broken by Shadar. Basically, Oliver runs around using magic to make people happy again, which is delightfully cute and heartbreaking. It’s one of the few games where I wanted to complete all the quests because I really felt like I was making those poor NPCs whole again. Completing these side quests gives the player certain in-game rewards, such as B. The ability to run faster or find better items after battles.

No Kuni also doesn’t have a unique combat system where the player must capture, train and develop monsters called Familiars to become the best of them all. Think Pokémon, but what if trainers fought alongside their favorite creatures? Combat is a mix of turn-based play and real-time combat, like in Final Fantasy XII, where characters can move while performing actions and the player can control one character at a time. The rest of the allies are at the mercy of the AI, which can be a bit blind. Usually they just sit there and eat the bosses’ telegraphed attacks, making the game unnecessarily difficult.

It is in the presentation of Ni No Cooney that it all comes together. Developed with the help of a legendary Japanese animation team, Studio Ghibli (known for the films The Ghost Tour and My Neighbor Totoro) offers a world of magic and wonder worthy of its prestigious pedigree in the anime community. Many scenes in the game are beautifully animated, just like the movies they are based on.

The musical score, performed by the excellent Tokyo Philharmonic Orchestra, is nothing more than an amazing borrowing of landscapes and rhythms of stories. When you close your eyes, you feel like you’re listening to the soundtrack of a Ghibli film, just as if you opened your eyes and felt like you were watching one of their films.

The only downside to this nearly flawless port is that there is virtually no new content per se. It comes with all the DLCs that were originally on the PlayStation 3 version, but I think more could have been done. Some quality improvements would even be welcome, such as the ability to increase the speed of the game, as many other modern JRPG ports and remasters have done in recent years to slow down the pace. Adding a race button would be a blessing, as Ollie runs too slow for me, even with his improved shoes. In the end, it’s all little quirks that don’t stop me from enjoying the title.

No Kuni either: Wrath of the White Witch for Switch is a great way to discover the genre’s newest classic, now even better with the ability to take it anywhere. It works pretty well in manual mode with no image loss. I can’t help but smile at the thought that this great and incredible adventure is now in my hands. What a time to be alive! If you’ve never played this game before, it’s probably the best way to experience it, although I’d wait for the price to come down if you’ve played it before.

Ni Kuni: The Wrath of the White Witch Review
  • Charts – 9/10
  • Sound – 10/10
  • Gameplay – 8/10
  • Late Call – 8/10


Final thoughts : EXAMPLES

No Kuni either: The Wrath of the White Witch is a true masterpiece. It doesn’t include the extra content we’re used to seeing in remasters and reissues, but it’s enough. If you’re a fan of Studio Ghibli or JRPG, you owe it to yourself to play this classic if you don’t want to just listen to Mr Drippy humiliate you for 40 hours with his own Welsh accent.

Tony has been playing since he could walk. Pokémon Blue Version helped him learn to read. His greatest achievement is not just playing the entire Kingdom Hearts series, but understanding it.


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