Space Wolf Review –

Sons of Russia is coming to the Nintendo Switch in a new version of Warhammer 40,000 : Space Wolf by developer HeroCraft. Once the game loads, the player is greeted with a roaring and murderous Space Wolves logo. Tips are placed under the wolf’s head to prepare you for a mission to glorify the emperor. Without warning – no title screen, no cinematography, no credits at all – you’re just sucked into the first (manual) mission.

Kill all the marines! The bold directive indicates that one of the above opponents appears on the screen via a dialog box. He will never cease to insult you and warn you that you are trespassing on the Kanaks’ world… …and the punishment for that is death. So begins a bold new adventure into the colourful world of Warhammer 40,000 games. You begin the game as Valgard, a space grey wolf hunter who is joined by other units as the level progresses.

The story is typical of the plush fantasy style (what game fans call stories, short stories and other non-play content accessible to amateurs) that Game Workshop developed for this scenario. It’s accessible to fans and newcomers alike, but the story is certainly not the main focus of the game. That’s all well and good, but who needs a great story when it comes to Chaos Space Marines?

To do this, the game uses turn-based strategy, a bit like a board game. In addition, actions are determined by selecting cards (movement, weapons, shields, etc.) and making decisions based on the situation and deployment of enemy forces. Cards are chosen randomly and can be used to invoke a specific card function (such as a weapon) or to move. Unlike similar games, there is no independent movement feature, so all movements in the game must be made by throwing something off your screen or weapon cache. It was confusing at first, but once I understood the details and nuances of the game, it made for a smooth tactical combat experience. I prefer mechanics, and I have to sincerely thank the developer for including a tutorial in the prologue mission, as the controls were a bit tricky at first. Use the analogue controls and all trigger buttons regularly. A professional controller will help you, but it plays well with Joy Cons if you’re used to shorter sticks.

In true Warhammer tradition, it’s badass…. even in easy mode. Missions are challenging and difficult, but they’re still more fun than frustrating. Learning which cards are most effective during a given mission is a challenge, but the reward is when you manage to play your cards correctly.

If the gameplay is solid enough, the game looks good too. The characters are rendered exactly to code and the environments are very detailed. It really feels like we’re fighting in the middle of a hostile, alien world. For maximum effect, I recommend playing the game in dock mode.

The music is high quality, even generic. It stays true to the atmosphere of playing with military instruments. Sound effects include exploding weapons, screaming, etc., which are typical of most military strategy games. In the audio department, there was nothing remarkable or memorable, but at the same time, there was also nothing blatant or bad.

As the game progresses, you’ll meet new enemies and gain new allies while facing increasingly difficult survival conditions. It’s a lot of fun, especially since all the previous DLCs are included in this game. Between missions, you can tinker with new armor, get new maps, take on challenges, and change settings. Even though it was originally a mobile game, it rocks well on the Switch.

Ultimately, there’s a lot to do here, but it’s not quite the immersive table experience I want. Still, Space Wolf is a cheap and reasonable entry into the 40K digital world, and with its fun and atmospheric gameplay, you might want to explore the world of Warhammer a little deeper. Or at least something to do between table fights.

Thermal protection switch 40,000: Space Wolf Overview
  • Charts – 7/10
  • Sound – 6.5/10
  • Gameplay – 7/10
  • Late Call – 7/10


Final thoughts : GOOD PAGE

Hot hammer 40,000: Space Wolf is a fun and totally immersive Warhammer experience that you won’t want to miss. It combines turn-based strategy and card games to create an entertaining pastime. Fans of the universe will probably enjoy the game more than newcomers, but the game is still quite accessible.

David Buck is an author, musician and media specialist. In his spare time he composes music, writes science fiction and builds models, mainly of spaceships and movie cars.


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